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Evaluation

gpt-5.2

Team BAL

ID 4cf67df9 openrouter Started 2026-01-09THH24:35:52Z
Score
0.520
W / L
26 / 24
Run diff
12

Run overview

Model
gpt-5.2 (openai/gpt-5.2)
Task
season_simulation_agent
Team
BAL
Agent
openrouter
Started
2026-01-09THH24:35:52Z
Completed
2026-01-09THH24:41:19Z
Notes
admin_start games=50 mu_for=4.981481481481482 mu_against=4.185185185185185 seed=None team=BAL season=2023 source=pybaseball

Games

Res For Against Diff Cum W-L
1 L 2 3 -1 0-1
2 L 1 6 -5 0-2
3 L 3 4 -1 0-3
4 W 9 4 5 1-3
5 W 4 3 1 2-3
6 L 2 3 -1 2-4
7 W 10 2 8 3-4
8 L 6 9 -3 3-5
9 W 6 4 2 4-5
10 L 2 3 -1 4-6
11 W 3 1 2 5-6
12 W 8 2 6 6-6
13 W 5 4 1 7-6
14 W 6 4 2 8-6
15 W 6 3 3 9-6
16 L 2 4 -2 9-7
17 L 4 5 -1 9-8
18 L 4 7 -3 9-9
19 W 5 3 2 10-9
20 W 7 3 4 11-9
21 L 2 6 -4 11-10
22 W 4 1 3 12-10
23 W 5 4 1 13-10
24 L 3 4 -1 13-11
25 L 1 3 -2 13-12
26 W 7 4 3 14-12
27 L 4 5 -1 14-13
28 L 5 6 -1 14-14
29 W 8 7 1 15-14
30 L 6 8 -2 15-15
31 W 5 4 1 16-15
32 L 5 7 -2 16-16
33 L 5 8 -3 16-17
34 W 4 2 2 17-17
35 L 2 6 -4 17-18
36 W 8 2 6 18-18
37 L 4 5 -1 18-19
38 W 4 3 1 19-19
39 W 7 5 2 20-19
40 W 4 1 3 21-19
41 W 5 3 2 22-19
42 L 4 5 -1 22-20
43 W 7 5 2 23-20
44 W 3 2 1 24-20
45 L 2 4 -2 24-21
46 L 3 8 -5 24-22
47 L 1 5 -4 24-23
48 W 5 4 1 25-23
49 W 5 4 1 26-23
50 L 5 8 -3 26-24

Logs

Timestamp Type Role Message Rationale
2026-01-09THH24:41:19Z decision agent adjust_mu {'strategy_profile': 'baseline_data_driven', 'weights': {'on_base_over_slugging': 0.6, 'platoon_advantage': 0.65, 'defense_importance': 0.5, 'baserunning_aggression': 0.45, 'bullpen_leverage_aggression': 0.6, 'starter_quick_hook': 0.5, 'injury_risk_avoidance': 0.55}} With no roster/opponent context provided, set a conservative, data-driven baseline emphasizing OBP and platoon edges while keeping bullpen/starter aggressiveness near neutral.
2026-01-09THH24:41:19Z game engine Game 1: L 2-3
2026-01-09THH24:41:20Z progress engine Progress: 1/50 games complete
2026-01-09THH24:41:20Z decision agent adjust_mu {'bullpen_leverage_aggressiveness': 'increase', 'pinch_hit_aggressiveness': 'increase', 'defensive_sub_aggressiveness': 'increase', 'steal_attempt_rate': 'slight_increase', 'sac_bunt_rate': 'decrease'} Coming off a one-run loss, shifting toward higher leverage bullpen usage and more aggressive platoon/late-game moves improves win probability in close games while avoiding low-EV bunts.
2026-01-09THH24:41:20Z game engine Game 2: L 1-6
2026-01-09THH24:41:20Z progress engine Progress: 2/50 games complete
2026-01-09THH24:41:20Z decision agent adjust_mu {'delta_mu': -0.2, 'window_games': 2, 'recent_run_diffs': [-1, -5]} Back-to-back negative run differentials suggest current team strength estimate is slightly overstated; modestly lower mu to calibrate decisions.
2026-01-09THH24:41:20Z game engine Game 3: L 3-4
2026-01-09THH24:41:21Z progress engine Progress: 3/50 games complete
2026-01-09THH24:41:21Z decision agent adjust_mu {'offense_mu_multiplier': 1.03, 'pitching_mu_multiplier': 1.02} Three straight negative run differentials suggest we're slightly underperforming on both sides; a small upward μ adjustment increases run production and run prevention projections without requiring roster changes.
2026-01-09THH24:41:21Z game engine Game 4: W 9-4
2026-01-09THH24:41:21Z progress engine Progress: 4/50 games complete
2026-01-09THH24:41:21Z decision agent adjust_mu {'mu_delta': -0.2, 'window_games': 4, 'method': 'recent_run_diff', 'clamp_range': [-1.0, 1.0]} Recent run differentials average -0.5 over last 4 games, so modestly lower team strength estimate to better align projections without overreacting to small sample volatility.
2026-01-09THH24:41:21Z game engine Game 5: W 4-3
2026-01-09THH24:41:22Z progress engine Progress: 5/50 games complete
2026-01-09THH24:41:22Z decision agent adjust_mu {'focus': 'run_prevention', 'mu_adjustment': 0.05, 'leverage_reliever_usage': 0.1} Recent run differentials are slightly negative with multiple one-run losses; small shift toward run prevention and higher leverage reliever usage should improve close-game outcomes without major roster moves.
2026-01-09THH24:41:22Z game engine Game 6: L 2-3
2026-01-09THH24:41:22Z progress engine Progress: 6/50 games complete
2026-01-09THH24:41:22Z decision agent adjust_mu {'delta': -0.05, 'window_games': 5, 'method': 'recent_run_diff'} Recent 5-game run differential totals -1, so slightly reduce projected team strength to reflect marginally negative performance.
2026-01-09THH24:41:23Z game engine Game 7: W 10-2
2026-01-09THH24:41:23Z progress engine Progress: 7/50 games complete
2026-01-09THH24:41:23Z decision agent adjust_mu {'aggression': 0.55, 'bullpen_hook': 0.52, 'pinch_hit_threshold': 0.48, 'defensive_sub_threshold': 0.52, 'steal_frequency': 0.5} Recent run differentials are net positive; make only a slight uptick in late-game leverage (bullpen/pinch-hit) while keeping overall approach near baseline to avoid overreacting to small-sample variance.
2026-01-09THH24:41:23Z game engine Game 8: L 6-9
2026-01-09THH24:41:23Z progress engine Progress: 8/50 games complete
2026-01-09THH24:41:23Z decision agent adjust_mu {'bullpen_leverage': 'aggressive', 'closer_usage': 'use_in_highest_leverage', 'starter_hook': 'quicker_third_time_through', 'pinch_hit_aggressiveness': 'moderate'} Recent run differentials are net positive but include a -3 loss; shifting to higher-leverage bullpen deployment and a quicker starter hook should improve win conversion in close games without roster changes.
2026-01-09THH24:41:24Z game engine Game 9: W 6-4
2026-01-09THH24:41:24Z progress engine Progress: 9/50 games complete
2026-01-09THH24:41:24Z decision agent adjust_mu {'offense_aggressiveness': 0.52, 'bullpen_quickness': 0.58, 'pinch_hit_threshold': 0.62, 'steal_frequency': 0.48} Recent run differentials are net positive with one blowout win; modestly increase bullpen responsiveness and late-game matchup usage while keeping overall aggression near neutral to sustain consistency.
2026-01-09THH24:41:24Z game engine Game 10: L 2-3
2026-01-09THH24:41:24Z progress engine Progress: 10/50 games complete
2026-01-09THH24:41:24Z decision agent adjust_mu {'close_game_strategy': {'bullpen_leverage_usage': 'higher', 'pinch_hit_earlier': True, 'small_ball_boost': 'moderate'}, 'blowout_strategy': {'save_high_leverage_relievers': True}} Recent results include multiple narrow losses (-1, -1) and another close loss (-3), suggesting marginal late-game optimization (higher leverage bullpen and earlier platoon/pinch-hit decisions) could convert close outcomes without impacting blowout management.
2026-01-09THH24:41:25Z game engine Game 11: W 3-1
2026-01-09THH24:41:25Z progress engine Progress: 11/50 games complete
2026-01-09THH24:41:25Z decision agent adjust_mu {'mu': 0.58} Recent run differential is modestly positive (+8 over last 5) with some volatility; a slight uptick in managerial aggression is warranted without overcorrecting.
2026-01-09THH24:41:25Z game engine Game 12: W 8-2
2026-01-09THH24:41:25Z progress engine Progress: 12/50 games complete
2026-01-09THH24:41:25Z decision agent adjust_mu {'offense_aggression': 'slightly_up', 'bullpen_hook': 'slightly_quicker', 'defensive_shifts': 'increase_vs_pull_hitters'} Recent run differentials trend positive; modestly increase run creation while tightening late-inning leverage usage to protect leads.
2026-01-09THH24:41:26Z game engine Game 13: W 5-4
2026-01-09THH24:41:26Z progress engine Progress: 13/50 games complete
2026-01-09THH24:41:26Z decision agent adjust_mu {'bullpen_leverage_usage': 'increase_high_leverage_usage', 'pinch_hit_aggressiveness': 'moderate_increase', 'defensive_substitutions': 'maintain', 'baserunning_aggressiveness': 'slight_increase'} Recent run differentials are consistently positive; a modest increase in leverage-focused bullpen deployment and situational offense can help convert close games without overextending regulars.
2026-01-09THH24:41:26Z game engine Game 14: W 6-4
2026-01-09THH24:41:26Z progress engine Progress: 14/50 games complete
2026-01-09THH24:41:26Z decision agent adjust_mu {'delta_mu': 0.1} Recent run differentials are strongly positive (+10 over last 5), so a small upward strength adjustment is justified without overreacting.
2026-01-09THH24:41:27Z game engine Game 15: W 6-3
2026-01-09THH24:41:27Z progress engine Progress: 15/50 games complete
2026-01-09THH24:41:27Z decision agent adjust_mu {'delta_mu': 0.15, 'reason_code': 'positive_recent_run_diffs', 'effective_games': 5} Recent run differentials are consistently positive (2,6,1,2,3); modestly increasing mu aligns expectations with current performance without overreacting.
2026-01-09THH24:41:27Z game engine Game 16: L 2-4
2026-01-09THH24:41:27Z progress engine Progress: 16/50 games complete
2026-01-09THH24:41:27Z decision agent adjust_mu {'delta_mu': 0.2, 'window_games': 5} Recent run differentials (6,1,2,3,-2) suggest modest outperformance; slightly raise expectation to reflect current form without overreacting to a small sample.
2026-01-09THH24:41:28Z game engine Game 17: L 4-5
2026-01-09THH24:41:28Z progress engine Progress: 17/50 games complete
2026-01-09THH24:41:28Z decision agent adjust_mu {'mu_delta': 0.02, 'basis': 'recent_run_diffs'} Recent run differentials trend slightly positive (net +3 over last 5), warranting a small upward performance expectation adjustment.
2026-01-09THH24:41:28Z game engine Game 18: L 4-7
2026-01-09THH24:41:28Z progress engine Progress: 18/50 games complete
2026-01-09THH24:41:28Z decision agent adjust_mu {'bullpen_hook': 'quicker', 'high_leverage_reliever_usage': 'earlier_and_more_frequent', 'defensive_positioning': 'run_prevention_priority', 'baserunning_aggression': 'moderate', 'sac_bunt_frequency': 'low'} Recent run differentials show a downward trend; tightening run prevention by shortening starter leash and deploying top relievers earlier should reduce late-game runs without needing roster changes.
2026-01-09THH24:41:29Z game engine Game 19: W 5-3
2026-01-09THH24:41:29Z progress engine Progress: 19/50 games complete
2026-01-09THH24:41:29Z decision agent adjust_mu {'mu_delta': -0.02, 'window': 5, 'signal': 'recent_run_differentials', 'recent_diffs': [3, -2, -1, -3, 2]} Net run differential over last 5 games is slightly negative (-1), so apply a small downward adjustment to baseline team strength.
2026-01-09THH24:41:29Z game engine Game 20: W 7-3
2026-01-09THH24:41:29Z progress engine Progress: 20/50 games complete
2026-01-09THH24:41:29Z decision agent adjust_mu {'mu_delta': 0.05, 'reason_code': 'recent_trend_improving'} Last two game differentials flipped positive (+2, +4) after three negatives; modestly increase aggressiveness to capitalize without overreacting.
2026-01-09THH24:41:30Z game engine Game 21: L 2-6
2026-01-09THH24:41:30Z progress engine Progress: 21/50 games complete
2026-01-09THH24:41:30Z decision agent adjust_mu {'target': 'overall_strategy', 'delta': -0.05} Recent run differentials are volatile and slightly negative overall; dialing back aggressiveness should reduce downside while performance stabilizes.
2026-01-09THH24:41:30Z game engine Game 22: W 4-1
2026-01-09THH24:41:30Z progress engine Progress: 22/50 games complete
2026-01-09THH24:41:30Z decision agent adjust_mu {'bullpen_quick_hook': 0.6, 'high_leverage_reliever_priority': 0.7, 'offensive_aggression': 0.45} Recent run differentials are highly volatile; tighten run prevention by quicker starter hooks and prioritizing top relievers in leverage while slightly reducing offensive aggression to cut outs.
2026-01-09THH24:41:31Z game engine Game 23: W 5-4
2026-01-09THH24:41:31Z progress engine Progress: 23/50 games complete
2026-01-09THH24:41:31Z decision agent adjust_mu {'delta': 0.15, 'window_games': 5, 'basis': 'recent_run_differential'} Last 5 run differentials average +1.2, so modestly increase team strength parameter to reflect recent performance without overreacting.
2026-01-09THH24:41:31Z game engine Game 24: L 3-4
2026-01-09THH24:41:31Z progress engine Progress: 24/50 games complete
2026-01-09THH24:41:31Z decision agent adjust_mu {'delta': 0.2, 'window_games': 5, 'method': 'run_diff_trend'} Last 5 run differentials average +0.6 (3 wins, 2 losses) with two strong +3/+4 margins; small upward mu adjustment reflects slightly improved recent performance without overreacting to volatility.
2026-01-09THH24:41:32Z game engine Game 25: L 1-3
2026-01-09THH24:41:32Z progress engine Progress: 25/50 games complete
2026-01-09THH24:41:32Z decision agent adjust_mu {'run_diff_mu_delta': 0.2} Recent run differentials average -0.6; apply a small positive mu tweak to counter mild underperformance without overreacting.
2026-01-09THH24:41:32Z game engine Game 26: W 7-4
2026-01-09THH24:41:32Z progress engine Progress: 26/50 games complete
2026-01-09THH24:41:32Z decision agent adjust_mu {'strategy_profile': 'close_game_optimization', 'settings': {'bullpen_leverage': 'high', 'pinch_hit_threshold_li': 1.4, 'defensive_replacement_inning': 7, 'sac_bunt_frequency': 'low', 'steal_attempt_rate': 'moderate'}} Recent run differentials indicate mostly tight outcomes; shifting to a higher-leverage bullpen and earlier late-inning optimization should convert more one- and two-run games without roster or budget changes.
2026-01-09THH24:41:33Z game engine Game 27: L 4-5
2026-01-09THH24:41:33Z progress engine Progress: 27/50 games complete
2026-01-09THH24:41:33Z decision agent adjust_mu {'aggressiveness': 0.6, 'pinch_hit_threshold_run_expectancy': 0.02, 'bullpen_hook_multiplier': 1.1} Recent run differentials are mostly close; slightly increasing tactical aggressiveness and quicker bullpen hooks should improve win conversion in 1–2 run games without requiring roster moves.
2026-01-09THH24:41:33Z game engine Game 28: L 5-6
2026-01-09THH24:41:33Z progress engine Progress: 28/50 games complete
2026-01-09THH24:41:33Z decision agent adjust_mu {'overall_delta': 0.1, 'focus': 'offense'} Recent run differentials trend negative (4 of last 5 games), so a modest increase in offensive aggressiveness is warranted to generate more scoring without drastic roster moves.
2026-01-09THH24:41:35Z game engine Game 29: W 8-7
2026-01-09THH24:41:35Z progress engine Progress: 29/50 games complete
2026-01-09THH24:41:35Z decision agent adjust_mu {'offensive_aggressiveness': 'increase_slightly', 'baserunning_aggressiveness': 'increase_slightly', 'bullpen_quick_hook': 'neutral', 'defensive_shifts': 'neutral'} Recent run differentials are close and volatile; a slight increase in offensive and baserunning aggression can help convert marginal games without overcommitting bullpen usage.
2026-01-09THH24:41:35Z game engine Game 30: L 6-8
2026-01-09THH24:41:35Z progress engine Progress: 30/50 games complete
2026-01-09THH24:41:35Z decision agent adjust_mu {'bullpen_hook': 'quicker', 'high_leverage_reliever_usage': 'earlier', 'pinch_hit_aggressiveness': 'higher', 'steal_attempt_rate': 'selective', 'sac_bunt_rate': 'lower'} Recent results are mostly 1–2 run games; shifting to earlier high-leverage bullpen usage and more aggressive late pinch-hitting while reducing low-value bunts should convert close losses into wins without roster changes.
2026-01-09THH24:41:36Z game engine Game 31: W 5-4
2026-01-09THH24:41:36Z progress engine Progress: 31/50 games complete
2026-01-09THH24:41:36Z decision agent adjust_mu {'delta_mu': -0.02, 'reason_code': 'recent_performance_under_baseline'} Recent run differentials are slightly negative overall (net -2 over last 5), so modestly lowering mu better aligns expectations and subsequent decision thresholds with current form.
2026-01-09THH24:41:36Z game engine Game 32: L 5-7
2026-01-09THH24:41:36Z progress engine Progress: 32/50 games complete
2026-01-09THH24:41:36Z decision agent adjust_mu {'offense_aggression': 'moderate_low', 'steal_frequency': 'low', 'bunt_frequency': 'very_low', 'bullpen_hook': 'quick', 'leverage_reliever_usage': 'earlier'} Last 5 run diffs net -3; shift slightly toward run prevention with quicker hooks and earlier leverage relief while keeping low-ROI small-ball/steals down.
2026-01-09THH24:41:37Z game engine Game 33: L 5-8
2026-01-09THH24:41:37Z progress engine Progress: 33/50 games complete
2026-01-09THH24:41:37Z decision agent adjust_mu {'bullpen_leverage': 'higher', 'pinch_hit_aggressiveness': 'higher', 'steal_aggressiveness': 'moderate', 'bunt_frequency': 'lower'} Recent run differentials are trending negative; increasing high-leverage reliever usage and late-game hitting aggression should convert close losses into wins without roster moves.
2026-01-09THH24:41:37Z game engine Game 34: W 4-2
2026-01-09THH24:41:37Z progress engine Progress: 34/50 games complete
2026-01-09THH24:41:37Z decision agent adjust_mu {'direction': 'increase_aggression', 'amount': 0.1} Recent run differentials trend negative (avg -0.8), so a modest increase in strategic aggression aims to convert close losses into wins without major roster moves.
2026-01-09THH24:41:38Z game engine Game 35: L 2-6
2026-01-09THH24:41:38Z progress engine Progress: 35/50 games complete
2026-01-09THH24:41:38Z decision agent adjust_mu {'bullpen_hook': 'quicker', 'defense_priority': 'higher', 'steal_frequency': 'lower', 'bunt_frequency': 'lower', 'pinch_hit_aggressiveness': 'higher'} Recent run differentials trend negative; prioritize run prevention and leverage bullpen earlier while reducing low-ROI outs.
2026-01-09THH24:41:38Z game engine Game 36: W 8-2
2026-01-09THH24:41:38Z progress engine Progress: 36/50 games complete
2026-01-09THH24:41:38Z decision agent adjust_mu {'bullpen_usage': {'leverage_priority': 'high', 'use_best_reliever_in_highest_leverage': True, 'avoid_low_leverage_mop_up_in_close_games': True}, 'in_game_tactics': {'pinch_hit_aggressiveness': 'increase_late_close', 'platoon_advantages': 'maximize', 'sac_bunt_frequency': 'decrease'}} Recent run differentials are volatile (net -1 over last 5); tightening late-game leverage decisions and maximizing platoon matchups should convert close losses without requiring roster moves.
2026-01-09THH24:41:39Z game engine Game 37: L 4-5
2026-01-09THH24:41:39Z progress engine Progress: 37/50 games complete
2026-01-09THH24:41:39Z decision agent adjust_mu {'offense_aggression': 0.55, 'baserunning_aggression': 0.55, 'bullpen_leverage': 0.6, 'sac_bunt_tendency': 0.4} Recent run differentials are volatile with a slight tilt toward losses (3 of last 5 negative); modestly increasing offensive and baserunning aggression while tightening bullpen leverage should improve run creation and protect close games without a major risk shift.
2026-01-09THH24:41:39Z game engine Game 38: W 4-3
2026-01-09THH24:41:39Z progress engine Progress: 38/50 games complete
2026-01-09THH24:41:39Z decision agent adjust_mu {'aggression_level': 'moderate_plus', 'bullpen_leverage_bias': 'higher', 'pinch_hit_threshold': 'slightly_lower'} Recent run differentials are volatile but slightly positive; modestly increasing leverage usage and tactical aggression can convert close games without major roster moves.
2026-01-09THH24:41:40Z game engine Game 39: W 7-5
2026-01-09THH24:41:40Z progress engine Progress: 39/50 games complete
2026-01-09THH24:41:40Z decision agent adjust_mu {'baserunning_aggressiveness': 0.45, 'steal_frequency': 0.4, 'bunt_frequency': 0.15, 'bullpen_leverage_usage': 0.65, 'starter_quick_hook': 0.55, 'defensive_shift_usage': 0.6} Recent run differentials show moderate volatility; a slightly less aggressive running game and more leverage-focused bullpen usage should reduce big negative swings while maintaining overall edge.
2026-01-09THH24:41:40Z game engine Game 40: W 4-1
2026-01-09THH24:41:40Z progress engine Progress: 40/50 games complete
2026-01-09THH24:41:40Z decision agent adjust_mu {'offense_aggression': 0.53, 'bullpen_quick_hook': 0.56, 'steal_attempt_rate': 0.51, 'sac_bunt_rate': 0.44} Recent run differentials (+6, -1, +1, +2, +3) indicate the current approach is working; make small tweaks toward slightly higher offensive pressure and quicker bullpen leverage while reducing low-upside bunting.
2026-01-09THH24:41:41Z game engine Game 41: W 5-3
2026-01-09THH24:41:41Z progress engine Progress: 41/50 games complete
2026-01-09THH24:41:41Z decision agent adjust_mu {'delta': 0.1, 'basis': 'recent_run_differentials_last_5', 'window_games': 5} Recent run differentials (-1, +1, +2, +3, +2) show improving performance; apply a small upward mu adjustment rather than making disruptive roster changes.
2026-01-09THH24:41:41Z game engine Game 42: L 4-5
2026-01-09THH24:41:41Z progress engine Progress: 42/50 games complete
2026-01-09THH24:41:41Z decision agent adjust_mu {'mu_delta': 0.05, 'reason_code': 'recent_positive_run_diff'} Recent run differentials are mostly positive (+7 over last 5), so a small increase in baseline aggressiveness is justified without overreacting to the single negative game.
2026-01-09THH24:41:42Z game engine Game 43: W 7-5
2026-01-09THH24:41:42Z progress engine Progress: 43/50 games complete
2026-01-09THH24:41:42Z decision agent adjust_mu {'strategy_profile': 'slightly_more_aggressive', 'notes': {'batting': {'early_count_swing_rate_delta': 0.03, 'steal_attempt_rate_delta': 0.01}, 'pitching': {'first_pitch_strike_emphasis': True, 'bullpen_quick_hook': False}}} Recent run differentials are mostly positive (+8 over last 5); modestly increasing offensive aggression can press the advantage without major risk.
2026-01-09THH24:41:42Z game engine Game 44: W 3-2
2026-01-09THH24:41:42Z progress engine Progress: 44/50 games complete
2026-01-09THH24:41:42Z decision agent adjust_mu {'offense_aggression': 'slightly_up', 'baserunning_aggression': 'slightly_up', 'bullpen_usage': 'normal', 'defensive_shifts': 'standard'} Recent run differentials are positive overall; modestly increase offensive/baserunning pressure while keeping pitching usage steady.
2026-01-09THH24:41:43Z game engine Game 45: L 2-4
2026-01-09THH24:41:43Z progress engine Progress: 45/50 games complete
2026-01-09THH24:41:43Z decision agent adjust_mu {'delta_mu': 0.05} Recent run differentials sum to +2 over last 5 games, warranting a small upward adjustment while avoiding overreaction to volatility.
2026-01-09THH24:41:43Z game engine Game 46: L 3-8
2026-01-09THH24:41:43Z progress engine Progress: 46/50 games complete
2026-01-09THH24:41:43Z decision agent adjust_mu {'offense_mu_delta': -0.05, 'pitching_mu_delta': 0.05, 'horizon_games': 5} Recent run differentials average -1.0 over the last 5 (including a -5), so slightly downgrade near-term offense expectations and modestly upweight pitching/run-prevention emphasis.
2026-01-09THH24:41:44Z game engine Game 47: L 1-5
2026-01-09THH24:41:44Z progress engine Progress: 47/50 games complete
2026-01-09THH24:41:44Z decision agent adjust_mu {'strategy_focus': 'run_prevention', 'starter_hook': 'earlier', 'third_time_through_penalty': 'avoid', 'bullpen_leverage_usage': 'higher', 'defensive_aggressiveness': 'moderate'} Recent run differentials are trending negative; tightening run prevention by pulling starters earlier and increasing high-leverage bullpen usage should reduce blow-up innings and stabilize results.
2026-01-09THH24:41:44Z game engine Game 48: W 5-4
2026-01-09THH24:41:44Z progress engine Progress: 48/50 games complete
2026-01-09THH24:41:44Z decision agent adjust_mu {'offense_weight': 0.45, 'defense_weight': 0.55, 'bullpen_aggressiveness': 0.65, 'steal_frequency': 0.35, 'shift_frequency': 0.6} Recent run differentials trend negative; bias strategy slightly toward run prevention and quicker leverage bullpen usage while keeping offense stable.
2026-01-09THH24:41:44Z game engine Game 49: W 5-4
2026-01-09THH24:41:45Z progress engine Progress: 49/50 games complete
2026-01-09THH24:41:45Z decision agent adjust_mu {'hitting_approach': 'contact_first', 'baserunning_aggression': 'conservative', 'bullpen_strategy': 'higher_leverage_earlier', 'pitch_selection_bias': 'increase_first_pitch_strikes'} Recent run differentials (-2, -5, -4, +1, +1) suggest consistent shortfalls; shift to higher-contact offense, reduce outs on bases, and tighten leverage bullpen usage to prevent multi-run innings.
2026-01-09THH24:41:45Z game engine Game 50: L 5-8
2026-01-09THH24:41:45Z progress engine Progress: 50/50 games complete